🏀 How to Read Visual Boxscores

A complete guide to understanding the visualizations

Table of Contents

Overview: What Makes This Different

Traditional box scores tell you what happened in a game—points, rebounds, assists. Visual Boxscores show you how and when it happened, possession by possession.

Each visualization has three main sections stacked vertically:

  1. Efficiency Chart (Stairclimber Chart) — The flow of the game, showing how each team performed over time
  2. Player Timelines — When each player was on the court, what they did, and how they did
  3. Enhanced Box Score — Traditional stats plus advanced metrics
Why possessions matter: Basketball is a game of possessions. Each team gets roughly the same number of chances to score. The team that scores more efficiently—more points per possession—usually wins. This visualization tracks every possession to show offensive efficiency in real-time.

The Key Metric: Points Minus Possessions (pMp)

The most important concept in these visualizations is Points Minus Possessions (pMp).

What is pMp?

pMp = Points Scored − Possessions Used

Think of it this way: if you have 50 possessions and score 50 points, your pMp is 0. That's average (1 point per possession). If you score 55 points on those 50 possessions, your pMp is +5—you're beating expectations.

Example

After 30 possessions, a team has scored 35 points.

pMp = 35 − 30 = +5

This team is playing 5 points better than average efficiency.

Why use pMp instead of just points?

Points alone don't tell you about efficiency. A team might have 60 points because they're scoring well, OR because they've just had more possessions. pMp separates efficiency from volume.

Quick rule: pMp going UP = team is scoring efficiently. pMp going DOWN = team is struggling offensively (scoring less than 1 point per possession).

Section 1: Efficiency Chart

The top chart shows how the game unfolded. The X-axis is possession number (not time), and the Y-axis is pMp and margin.

The Lines

Line What It Shows
Red Line Away team's pMp — Their cumulative points minus possessions throughout the game
Blue Line Home team's pMp — Same metric for the home team
Green Line Home margin — The score difference divided by 3, shown in "possession units" for easy comparison
Orange Highlight Clutch time — Final 5 minutes when margin is within 5 points

Shot Markers

Every shot attempt appears as a marker on the team's pMp line:

Symbol Shot Type
Close shot (within 5 feet) — layups, dunks, tip-ins
Mid-range shot (5+ feet, inside the arc)
Three-pointer
/ Free throw

The Legend Boxes

The legend on the left shows team totals for each category. The format is typically:

[made]-[attempted]; [points per shot] PPS → [total points]

Reading the Legend

Away 3PT
9-32; 0.84 PPS → 27 pts

This means: 9 made out of 32 three-point attempts, averaging 0.84 points per shot, totaling 27 points.

Section 2: Player Timelines

The middle section shows Gantt-style charts for each team—one row per player, showing when they were on the court and how they performed.

The Bars

Bar Color Meaning
Gray Player is on the bench
Green Player is on court with positive plus/minus during this stint
Red Player is on court with negative plus/minus during this stint

Darker colors = larger plus/minus (good or bad). The number at the end of each stint shows the exact plus/minus for that stretch.

Player Labels

Each row is labeled: Player Name, Height: +/- for game

Players are sorted by height (tallest at top).

Shot and Play Markers

Symbols on each player's row show their individual contributions:

Made Shots (solid symbols)

Made close shot
Made mid-range shot
Made three-pointer
/ Made free throw

Missed Shots

+ Missed close shot
Missed mid-range shot
Y Missed three-pointer
Missed free throw

Other Plays

Assist given / Shot was assisted (circle around made shot)
Offensive rebound (at center) or Defensive rebound (lower)
Turnover (open) or Steal (filled, shown lower)
| Block (shown lower, defensive play)
Connecting lines: When a player gets an assist, a vertical line connects the assister's row to the shooter's row on that possession, helping you see the play develop.

Section 3: Enhanced Box Score

The bottom tables look like traditional box scores but pack much more information into each column.

Column Guide

Column Format Explanation
MIN minutes Minutes played
POSS/USED/% poss / used / % Possessions played / Possessions used (shots, turnovers, FTs) / Usage rate
PTS/PPP pts / ppp Points scored / Points per possession
CLS/PPS made-att / pps Close shots (made-attempted) / Points per shot
MID/PPS made-att / pps Mid-range shots / Points per shot
3PT/PPS made-att / pps Three-pointers / Points per shot
FT/PPT made-att / ppt Free throws / Points per trip
TOV/%/Pts tov / % / pts Turnovers / Turnover rate / Points scored by opponent off those turnovers
AST/%/Pts ast / % / pts Assists / Assist rate / Points generated from those assists
ORB/%/Pts orb / % / pts Offensive rebounds / ORB rate / Points scored on possessions with those ORBs
DRB/% drb / % Defensive rebounds / DRB rate
TRB/% trb / % Total rebounds / TRB rate
STL/%/Pts stl / % / pts Steals / Steal rate / Points scored off those steals
BLK/% blk / % Blocks / Block rate
PF/%/Pts pf / % / pts Personal fouls / Foul rate / Points scored by opponent from those fouls
GmSc/mGmSc gmsc / mgmsc GameScore / Modified GameScore (see below)

GameScore vs Modified GameScore

GameScore (GmSc) is John Hollinger's formula that tries to capture a player's total contribution in a single number. It weights scoring, efficiency, rebounds, assists, steals, blocks, turnovers, and fouls.

Modified GameScore (mGmSc) is a custom metric that incorporates outcomes—not just counting stats, but what those stats actually led to. For example:

Quick Reference Glossary

Term Definition
pMp Points Minus Possessions — measures offensive efficiency relative to average
PPS Points Per Shot — efficiency on field goal attempts
PPP Points Per Possession — overall offensive efficiency
Usage % Percentage of team possessions a player "uses" (shot, turnover, or FTs)
Clutch Final 5 minutes of game when margin is within 5 points
Stint A continuous stretch of time a player is on the court
Plus/Minus Point differential while a player is on the court
Still have questions? The best way to learn is to pick a game you watched and explore the visualization. You'll start recognizing the runs, the momentum shifts, and the key plays that decided the outcome.